Diving into VR development

I recently ordered an Oculus Rift, and once I become familiar with it I plan to try my hand at developing some simple games using it.

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The Oculus Rift

Games to Research

The first step is to play what’s out there. Some games I plan to play for fun, but others just to see how VR has been handled. Since I haven’t really experienced VR for myself I’m curious as to how environments feel.

Games that have been made specifically for VR probably have the best experiences, but it’s also worth noting some games have adapted a VR mode.

Here’s a list of what I plan on playing.

Image result for Beat Saber
Image result for accounting+
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Image result for pavlov vr
Image result for elite dangerous steam

Questions to be answered

  • How are hands dealt with?
    • Are they controllers / models of hands?
    • Are there arms attached?
  • How much of a body does the player have / can be seen?
  • Can head height be adjusted?
  • Does head movement lag at all, is it one to one?
    • How much before it gets noticeable / dizzying?
  • How easy is it to use the keyboard while wearing the rift?
    • Specifically within Elite Dangerous
  • How does movement feel?
    • Is it continuous or is it point to point?