My KOJIKI54% Dev. Logs

I’m just about to graduate from Sheridan’s Bachelor of Game Design, and during our capstone I wrote six logs over the course of eight months. The game we made was a fighting game with an additional twist of having resource management. The project was difficult in both design and technical work.

It has been an interesting journey and something that’s been very valuable. As we’re wrapping up I’ve had the chance to look over the logs I’ve written and seeing the evolution of the game was quite something.

Anyways, as the logs had to be posted on another website, here are the links in order of my writing of them:

A Starting Point.

Creating a tool: the tech and design process.

Finding the utility of moves.

The Usage and Implementation of Fighting Resources.

Automation and Finding Bugs

Designing and Creating the Tutorial